#include "gb.h"
#include "sound.h"
#include "hardware.h"
#include "filter.h"

/* http://gbdev.gg8.se/wiki/articles/Sound_Controller */
/* http://gbdev.gg8.se/wiki/articles/Gameboy_sound_hardware */
/* https://ia801906.us.archive.org/19/items/GameBoyProgManVer1.1/GameBoyProgManVer1.1.pdf */

static int16_t tone_sample(struct gameboy *gb, int idx) {
    struct channel *s = &gb->ch[idx];
    uint32_t duties[4][8] = {
        {0, 0, 0, 0, 0, 0, 0, 1},
        {1, 0, 0, 0, 0, 0, 0, 1},
        {1, 0, 0, 0, 0, 1, 1, 1},
        {0, 1, 1, 1, 1, 1, 1, 0}
    };

    if ((!s->on) || (s->len_enabled && !s->length) || (!s->volume)) {
        return 0;
    }

    return (s->volume * duties[s->duty][(s->phase & 7)]) << 2;
}

static int16_t wave_sample(struct gameboy *gb) {
    struct channel *s = &gb->ch[2];

    if ((!s->on) || (s->len_enabled && !s->length) || (!s->volume)) {
        return 0;
    }

    int16_t sample = (uint8_t)gb->memory[_AUD3WAVERAM + ((s->phase & 31) >> 1)];
    sample = (s->phase & 1) ? (sample & 15) : (sample >> 4);

    switch (s->volume) {
    case 0:
        return 0;

    case 1:
        return sample << 2;

    case 2:
        return sample << 1;
    }

    return sample;
}

static int16_t noise_sample(struct gameboy *gb) {
    extern unsigned char noise7[], noise15[];
    struct channel *s = &gb->ch[3];
    int16_t idx, sample;
    uint8_t *tab;

    if ((!s->on) || (s->len_enabled && !s->length) || (!s->volume) || (!s->freq)) {
        return 0;
    }

    if (s->lfsr_width) {
        idx = s->phase & 127;
        tab = noise7;
    } else {
        idx = s->phase & 32767;
        tab = noise15;
    }

    sample = (tab[idx >> 3] >> (7 - (idx & 7))) & 1;
    return (s->volume * sample) << 2;
}

/*
    writes int16_t interleaved samples to `buf'
    returns 1 when `index' is greater than or equal to `size'
*/

static int write_sounds(struct gameboy *gb) {
    int32_t left, right, sample;
    int16_t lout, rout;

    if (!SOUND_BUF_SIZE) {
        gb->audio_render = 1;
        return gb->audio_render;
    }

    gb->samples_index %= SOUND_BUF_SIZE;
    left = right = 0;
    sample = tone_sample(gb, 0);
    left += (gb->memory[rAUDTERM] & AUDTERM_1_LEFT) ? sample : 0;
    right += (gb->memory[rAUDTERM] & AUDTERM_1_RIGHT) ? sample : 0;
    sample = tone_sample(gb, 1);
    left += (gb->memory[rAUDTERM] & AUDTERM_2_LEFT) ? sample : 0;
    right += (gb->memory[rAUDTERM] & AUDTERM_2_RIGHT) ? sample : 0;
    sample = wave_sample(gb);
    left += (gb->memory[rAUDTERM] & AUDTERM_3_LEFT) ? sample : 0;
    right += (gb->memory[rAUDTERM] & AUDTERM_3_RIGHT) ? sample : 0;
    sample = noise_sample(gb);
    left += (gb->memory[rAUDTERM] & AUDTERM_4_LEFT) ? sample : 0;
    right += (gb->memory[rAUDTERM] & AUDTERM_4_RIGHT) ? sample : 0;
    left <<= 4;
    left *= (((gb->memory[rAUDVOL] >> 4) & 7) + 1);
    right <<= 4;
    right *= ((gb->memory[rAUDVOL] & 7) + 1);
    lout = (int16_t)left;
    rout = (int16_t)right;
    (void)highpass(&lout, &rout);
    *(int16_t *) &gb->sound_buf[gb->samples_index] = lout;
    *(int16_t *) &gb->sound_buf[gb->samples_index + 2] = rout;
    /* one frame == 2 sixteen bit samples: L, R */
    gb->samples_index += 4;
    gb->audio_render = gb->samples_index >= SOUND_BUF_SIZE;
    return gb->audio_render;
}

static void volume_tick(struct channel *s) {
    if ((s->env_on) && (s->env_period)) {
        if (!--(s->env_ctr)) {
            s->env_ctr = s->env_period;

            if (s->env_dir) {
                if (s->volume < 15) {
                    s->volume++;
                } else {
                    s->env_on = 0;
                }
            } else {
                if (s->volume > 0) {
                    s->volume--;
                } else {
                    s->env_on = 0;
                }
            }
        }
    }
}

static void sweep_calc(struct gameboy *gb, int update) {
    struct channel *s = &gb->ch[0];
    int32_t d = s->shadow_freq >> s->sweep_shift;

    if (s->sweep_neg) {
        d = -d;
        s->sweep_down = 1;
    } else {
        s->sweep_down = 0;
    }

    uint32_t f = s->shadow_freq + d;

    if (f > 2047) {
        s->on = 0;
    } else {
        if ((s->sweep_shift) && (update)) {
            s->shadow_freq = s->freq = f;
            s->period = (2048 - s->freq) << 2;
            gb->memory[rAUD1LOW] = f & 255;
            gb->memory[rAUD1HIGH] &= ~7;
            gb->memory[rAUD1HIGH] |= ((f >> 8) & 7);
        }
    }
}

static void sweep_tick(struct gameboy *gb) {
    struct channel *s = &gb->ch[0];

    if ((s->sweep_on) && (!--(s->sweep_ctr))) {
        s->sweep_ctr = s->sweep_period ? s->sweep_period : 8;

        if (s->sweep_period) {
            (void)sweep_calc(gb, 1);
            (void)sweep_calc(gb, 0);
        }
    }
}

int sequencer_step(struct gameboy *gb) {
    int i;

    if (!(gb->memory[rAUDENA] & AUDENA_ON)) {
        return gb->seq_frame;
    }

    gb->seq_frame = (gb->seq_frame + 1) & 7;

    if ((gb->seq_frame & 1) == 0) {
        for (i = 0; i < 4; i++) {
            if ((gb->ch[i].len_enabled) && (gb->ch[i].length)) {
                if (!--(gb->ch[i].length)) {
                    gb->ch[i].on = 0;
                }
            }
        }
    }

    if ((gb->seq_frame & 3) == 2)  {
        sweep_tick(gb);
    }

    if ((gb->seq_frame & 7) == 7) {
        volume_tick(&gb->ch[0]);
        volume_tick(&gb->ch[1]);
        volume_tick(&gb->ch[3]);
    }

    return gb->seq_frame;
}

int sound_update(struct gameboy *gb) {
    const int clocks = 4;
    int i;
    gb->memory[rAUDENA] &= AUDENA_ON;

    for (i = 0; i < 4; i++) {
        gb->memory[rAUDENA] |= gb->ch[i].on << i;

        if ((gb->ch[i].on) && (gb->ch[i].period)) {
            gb->ch[i].counter -= clocks;

            if (gb->ch[i].counter <= 0) {
                gb->ch[i].counter += gb->ch[i].period;
                gb->ch[i].phase++;
            }
        } else {
            gb->ch[i].counter = 0;
        }
    }

    gb->samples_clock += clocks;

    if (gb->samples_clock >= SAMPLE_CLOCK) {
        gb->samples_clock -= SAMPLE_CLOCK;
        return write_sounds(gb);
    }

    return 0;
}

uint8_t sound_read_u8(struct gameboy *gb, uint16_t addr) {
    // blargg dmg_sound 01-registers.s, 0xff10 to 0xff3f
    uint8_t masks[] = {
        0x80, 0x3f, 0x00, 0xff, 0xbf,
        0xff, 0x3f, 0x00, 0xff, 0xbf,
        0x7f, 0xff, 0x9f, 0xff, 0xbf,
        0xff, 0xff, 0x00, 0x00, 0xbf,
        0x00, 0x00, 0x70,
        0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
        0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
        0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
    };
    return gb->memory[addr] | masks[addr - 0xff10];
}

void channel_reload(struct gameboy *gb, int i, uint8_t data) {
    int trigger = (data & 128) != 0;
    int len_enabled = (data & 64) != 0;
    int max_lengths[] = {64, 64, 256, 64};
    gb->memory[rAUD1HIGH + (i * 5)] = data;

    if (i != 3) { // not noise
        gb->ch[i].freq = (gb->memory[rAUD1HIGH + (i * 5)] & 7) << 8;
        gb->ch[i].freq |= gb->memory[rAUD1LOW + (i * 5)];
        gb->ch[i].period = (2048 - gb->ch[i].freq) << (2 - (i >> 1));
    }

    if (trigger) {
        gb->ch[i].on = gb->ch[i].dac;

        if (i != 2) { // not wave
            gb->ch[i].volume = gb->memory[rAUD1ENV + (i * 5)] >> 4;
            gb->ch[i].env_on = gb->ch[i].env_period != 0;
            gb->ch[i].env_ctr = gb->ch[i].env_period;
        }

        if (!gb->ch[i].length) {
            gb->ch[i].length = max_lengths[i];
            gb->ch[i].len_enabled = 0;
        }
    }

    if ((len_enabled) && (!gb->ch[i].len_enabled)) {
        if ((gb->ch[i].length) && (!(gb->seq_frame & 1))) {
            if (!--(gb->ch[i].length)) {
                if (trigger) {
                    gb->ch[i].length = max_lengths[i] - 1;
                } else {
                    gb->ch[i].on = 0;
                }
            }
        }
    }

    gb->ch[i].len_enabled = len_enabled;
}

void sound_write_u8(struct gameboy *gb, uint16_t addr, uint8_t data) {
//    if ((addr >= 0xff10) && (addr < 0xff40)) {
//        (void)printf("write() addr = %04x val = %02x", addr, data);
//        (void)printf(" %s\n", ((addr != rAUDENA) &&
//                               (!(gb->memory[rAUDENA] & AUDENA_ON))) ? "return" : "continue");
//        (void)fflush(stdout);
//    }
    if (addr != rAUDENA) {
        if (!(gb->memory[rAUDENA] & AUDENA_ON)) {
            //DMG specific: lengths are writable when powered-off
            switch (addr) {
            case rAUD1LEN:
                gb->memory[addr] &= ~63;
                gb->memory[addr] |= data & 63;
                gb->ch[0].length = 64 - (gb->memory[rAUD1LEN] & 63);
                break;

            case rAUD2LEN:
                gb->memory[addr] &= ~63;
                gb->memory[addr] |= data & 63;
                gb->ch[1].length = 64 - (gb->memory[rAUD2LEN] & 63);
                break;

            case rAUD3LEN:
                gb->memory[addr] = data;
                gb->ch[2].length = 256 - gb->memory[rAUD3LEN];
                break;

            case rAUD4LEN:
                gb->memory[addr] &= ~63;
                gb->memory[addr] |= data & 63;
                gb->ch[3].length = 64 - (gb->memory[rAUD4LEN] & 63);
                break;

            default:
                break;
            }

            return;
        }
    }

    switch (addr) {
    case rAUD1SWEEP:    // rNR10
        gb->memory[rAUD1SWEEP] = data;
        gb->ch[0].sweep_period = (gb->memory[rAUD1SWEEP] >> 4) & 7; // 3 bits
        gb->ch[0].sweep_shift = gb->memory[rAUD1SWEEP] & 7; // 3 bits
        gb->ch[0].sweep_neg = gb->memory[rAUD1SWEEP] & 8;   // 1 bit

        if ((gb->ch[0].sweep_down) && (!gb->ch[0].sweep_neg)) {
            gb->ch[0].on = 0;
        }

        break;

    case rAUD1LEN:      // rNR11
        gb->memory[rAUD1LEN] = data;
        gb->ch[0].duty = gb->memory[rAUD1LEN] >> 6;         // 2 bits
        gb->ch[0].length = 64 - (gb->memory[rAUD1LEN] & 63);
        break;

    case rAUD1ENV:      // rNR12
        gb->memory[rAUD1ENV] = data;
        gb->ch[0].volume = gb->memory[rAUD1ENV] >> 4;       // 4 bits
        gb->ch[0].env_dir = gb->memory[rAUD1ENV] & 8;       // 1 bit
        gb->ch[0].env_period = gb->memory[rAUD1ENV] & 7;    // 3 bits
        gb->ch[0].dac = (gb->memory[rAUD1ENV] & 0xf8) != 0;
        gb->ch[0].on &= gb->ch[0].dac;
        break;

    case rAUD1LOW:      // rNR13
        gb->memory[rAUD1LOW] = data;
        gb->ch[0].freq = ((gb->memory[rAUD1HIGH] & 7) << 8) | gb->memory[rAUD1LOW];
        gb->ch[0].period = (2048 - gb->ch[0].freq) << 2;
        break;

    case rAUD1HIGH:     // rNR14
        channel_reload(gb, 0, data);

        if (data & 128) {
            gb->ch[0].shadow_freq = gb->ch[0].freq;
            gb->ch[0].sweep_ctr = gb->ch[0].sweep_period ? gb->ch[0].sweep_period : 8;
            gb->ch[0].sweep_on = (gb->ch[0].sweep_period != 0) ||
                                 (gb->ch[0].sweep_shift != 0);
            gb->ch[0].sweep_down = 0;

            if (gb->ch[0].sweep_shift) {
                (void)sweep_calc(gb, 0);
            }
        }

        break;

    case rAUD2LEN:      // rNR21
        gb->memory[rAUD2LEN] = data;
        gb->ch[1].duty = gb->memory[rAUD2LEN] >> 6;         // 2 bits
        gb->ch[1].length = 64 - (gb->memory[rAUD2LEN] & 63);    // 6 bits
        break;

    case rAUD2ENV:      // rNR22
        gb->memory[rAUD2ENV] = data;
        gb->ch[1].volume = gb->memory[rAUD2ENV] >> 4;       // 4 bits
        gb->ch[1].env_dir = gb->memory[rAUD2ENV] & 8;       // 1 bit
        gb->ch[1].env_period = gb->memory[rAUD2ENV] & 7;    // 3 bits
        gb->ch[1].dac = (gb->memory[rAUD2ENV] & 0xf8) != 0;
        gb->ch[1].on &= gb->ch[1].dac;
        break;

    case rAUD2LOW:      // rNR23
        gb->memory[rAUD2LOW] = data;
        gb->ch[1].freq = ((gb->memory[rAUD2HIGH] & 7) << 8) | gb->memory[rAUD2LOW];
        gb->ch[1].period = (2048 - gb->ch[1].freq) << 2;
        break;

    case rAUD2HIGH:     // rNR24
        channel_reload(gb, 1, data);
        break;

    case rAUD3ENA:      // rNR30
        gb->memory[rAUD3ENA] = data;
        gb->ch[2].dac = (gb->memory[rAUD3ENA] & 128) != 0;
        gb->ch[2].on &= gb->ch[2].dac;
        break;

    case rAUD3LEN:      // rNR31
        gb->memory[rAUD3LEN] = data;
        gb->ch[2].length = 256 - gb->memory[rAUD3LEN];
        break;

    case rAUD3LEVEL:    // rNR32
        gb->memory[rAUD3LEVEL] = data;
        gb->ch[2].volume = (gb->memory[rAUD3LEVEL] >> 5) & 3;
        break;

    case rAUD3LOW:      // rNR33
        gb->memory[rAUD3LOW] = data;
        gb->ch[2].freq = ((gb->memory[rAUD3HIGH] & 7) << 8) | gb->memory[rAUD3LOW];
        gb->ch[2].period = (2048 - gb->ch[2].freq) << 1;
        break;

    case rAUD3HIGH:     // rNR34
        channel_reload(gb, 2, data);
        break;

    case rAUD4LEN:      // rNR41
        gb->memory[rAUD4LEN] = data;
        gb->ch[3].length = 64 - (gb->memory[rAUD4LEN] & 63);
        break;

    case rAUD4ENV:      // rNR42
        gb->memory[rAUD4ENV] = data;
        gb->ch[3].volume = gb->memory[rAUD4ENV] >> 4;
        gb->ch[3].env_dir = gb->memory[rAUD4ENV] & 8;
        gb->ch[3].env_period = gb->memory[rAUD4ENV] & 7;
        gb->ch[3].dac = (gb->memory[rAUD4ENV] & 0xf8) != 0;
        gb->ch[3].on &= gb->ch[3].dac;
        break;

    case rAUD4POLY:     // rNR43
        gb->memory[rAUD4POLY] = data;
        uint32_t f = 524288, shift, ratio;
        uint32_t tab[] = {f * 2, f, f / 2, f / 3, f / 4, f / 5, f / 6, f / 7};
        gb->ch[3].lfsr_width = gb->memory[rAUD4POLY] & 8;
        shift = gb->memory[rAUD4POLY] >> 4;
        ratio = gb->memory[rAUD4POLY] & 7;

        if (shift >= 14) {
            gb->ch[3].freq = gb->ch[3].period = 0;
        } else {
            gb->ch[3].freq = tab[ratio] >> (shift + 1);
            gb->ch[3].period = 4194304 / gb->ch[3].freq;
        }

        break;

    case rAUD4GO:       // rNR44
        channel_reload(gb, 3, data);
        break;

    case rAUDVOL:       // rNR50
        gb->memory[rAUDVOL] = data;
        break;

    case rAUDTERM:      // rNR51
        gb->memory[rAUDTERM] = data;
        break;

    case rAUDENA:       // rNR52
        gb->memory[rAUDENA] = data & 128;

        if (!(gb->memory[rAUDENA] & 128)) {
            for (int i = 0; i < 4; i++) {
                //DMG specific: length preservation on power-off
                uint32_t length = gb->ch[i].length;
                (void)memset(&gb->ch[i], 0, sizeof(struct channel));
                gb->ch[i].length = length;
            }

            (void)memset(&gb->memory[0xff10], 0, 0x20);
            gb->seq_frame = 7;
        }

        break;

    default:
        gb->memory[addr] = data;
    }
}

unsigned char noise7[] = {
    0xfe, 0x04, 0x18, 0x51, 0xe4, 0x59, 0xd4, 0xfa,
    0x1c, 0x49, 0xb5, 0xbd, 0x8d, 0x2e, 0xe6, 0x55
};

unsigned char noise15[] = {
    0xff, 0xfe, 0x00, 0x04, 0x00, 0x18, 0x00, 0x50,
    0x01, 0xe0, 0x04, 0x40, 0x19, 0x80, 0x55, 0x01,
    0xfe, 0x04, 0x04, 0x18, 0x18, 0x50, 0x51, 0xe1,
    0xe4, 0x44, 0x59, 0x99, 0xd5, 0x54, 0xff, 0xfa,
    0x00, 0x1c, 0x00, 0x48, 0x01, 0xb0, 0x05, 0xa0,
    0x1d, 0xc0, 0x4c, 0x81, 0xab, 0x05, 0xfa, 0x1c,
    0x1c, 0x48, 0x49, 0xb1, 0xb5, 0xa5, 0xbd, 0xdd,
    0x8c, 0xcd, 0x2a, 0xae, 0xff, 0xe6, 0x00, 0x54,
    0x01, 0xf8, 0x04, 0x10, 0x18, 0x60, 0x51, 0x41,
    0xe7, 0x84, 0x51, 0x19, 0xe6, 0x54, 0x55, 0xf9,
    0xfc, 0x14, 0x08, 0x78, 0x31, 0x10, 0xa6, 0x63,
    0xd5, 0x48, 0xff, 0xb2, 0x01, 0xac, 0x05, 0xe8,
    0x1c, 0x70, 0x49, 0x21, 0xb6, 0xc5, 0xb6, 0x9d,
    0xb7, 0x4d, 0xb3, 0xad, 0xa9, 0xed, 0xf4, 0x6c,
    0x39, 0x68, 0x97, 0x73, 0x73, 0x2b, 0x2a, 0xfa,
    0xfe, 0x1e, 0x04, 0x44, 0x19, 0x98, 0x55, 0x51,
    0xff, 0xe4, 0x00, 0x58, 0x01, 0xd0, 0x04, 0xe0,
    0x1a, 0x40, 0x5d, 0x81, 0xcd, 0x04, 0xae, 0x1b,
    0xe4, 0x58, 0x59, 0xd1, 0xd4, 0xe4, 0xfa, 0x5a,
    0x1d, 0xdc, 0x4c, 0xc9, 0xaa, 0xb5, 0xff, 0xbc,
    0x01, 0x88, 0x05, 0x30, 0x1e, 0xa0, 0x47, 0xc1,
    0x90, 0x85, 0x63, 0x1f, 0x4a, 0x43, 0xbd, 0x89,
    0x8d, 0x35, 0x2e, 0xbe, 0xe7, 0x86, 0x51, 0x15,
    0xe6, 0x7c, 0x55, 0x09, 0xfe, 0x34, 0x04, 0xb8,
    0x1b, 0x90, 0x59, 0x61, 0xd7, 0x44, 0xf3, 0x9a,
    0x29, 0x5c, 0xf7, 0xca, 0x30, 0xbc, 0xa3, 0x8b,
    0xc9, 0x38, 0xb6, 0x93, 0xb7, 0x69, 0xb3, 0x75,
    0xab, 0x3d, 0xfa, 0x8c, 0x1f, 0x28, 0x42, 0xf1,
    0x8e, 0x25, 0x24, 0xde, 0xda, 0xc6, 0xde, 0x96,
    0xc7, 0x76, 0x93, 0x37, 0x6a, 0xb3, 0x7f, 0xab,
    0x01, 0xfa, 0x04, 0x1c, 0x18, 0x48, 0x51, 0xb1,
    0xe5, 0xa4, 0x5d, 0xd9, 0xcc, 0xd4, 0xaa, 0xfb,
    0xfe, 0x18, 0x04, 0x50, 0x19, 0xe0, 0x54, 0x41,
    0xf9, 0x84, 0x15, 0x18, 0x7e, 0x51, 0x05, 0xe6,
    0x1c, 0x54, 0x49, 0xf9, 0xb4, 0x15, 0xb8, 0x7d,
    0x91, 0x0d, 0x66, 0x2f, 0x54, 0xe3, 0xfa, 0x48,
    0x1d, 0xb0, 0x4d, 0xa1, 0xad, 0xc5, 0xec, 0x9c,
    0x6b, 0x49, 0x7b, 0xb7, 0x19, 0xb2, 0x55, 0xad,
    0xfd, 0xec, 0x0c, 0x68, 0x29, 0x70, 0xf7, 0x22,
    0x32, 0xcc, 0xae, 0xab, 0xe7, 0xf8, 0x50, 0x11,
    0xe0, 0x64, 0x41, 0x59, 0x87, 0xd5, 0x10, 0xfe,
    0x62, 0x05, 0x4c, 0x1f, 0xa8, 0x41, 0xf1, 0x84,
    0x25, 0x18, 0xde, 0x52, 0xc5, 0xee, 0x9c, 0x67,
    0x49, 0x53, 0xb7, 0xe9, 0xb0, 0x75, 0xa1, 0x3d,
    0xc6, 0x8c, 0x97, 0x2b, 0x72, 0xfb, 0x2e, 0x1a,
    0xe4, 0x5e, 0x59, 0xc5, 0xd4, 0x9c, 0xfb, 0x4a,
    0x1b, 0xbc, 0x59, 0x89, 0xd5, 0x34, 0xfe, 0xba,
    0x07, 0x9c, 0x11, 0x48, 0x67, 0xb1, 0x51, 0xa7,
    0xe5, 0xd0, 0x5c, 0xe1, 0xca, 0x44, 0xbd, 0x9b,
    0x8d, 0x59, 0x2f, 0xd6, 0xe0, 0xf6, 0x42, 0x35,
    0x8c, 0xbd, 0x2b, 0x8e, 0xf9, 0x26, 0x16, 0xd4,
    0x76, 0xf9, 0x36, 0x16, 0xb4, 0x77, 0xb9, 0x31,
    0x96, 0xa5, 0x77, 0xdf, 0x30, 0xc2, 0xa2, 0x8f,
    0xcf, 0x20, 0xa2, 0xc3, 0xce, 0x88, 0xa7, 0x33,
    0xd2, 0xa8, 0xef, 0xf2, 0x60, 0x2d, 0x40, 0xef,
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};
